

A Game development Journey
We are very excited to go live and welcome you all to our game design journey. We are an extremely small team with grand ambitions and what we think is a solid plan for some super fun and marketable games.
One of the things about board games we wanted to enhance is games that facilitate 6 or more players. Staggeringly few really good games support that many players in a satisfying way, so large game night groups, like ours, have limited options. We aim to solve that to the best of our abilities, while also providing fun 1-4 player experiences.
Our main focus is original board game/video game crossovers. We are long-time gamers who want to use and share our experience, and particular talents, to bring some creative, enjoyable new games to as many people as possible. We look forward the work, the fun, the networking, and meeting new people like you that help bringing new games to life.
We have several board games, and their video game counterparts, in various stages of development. We look forward to sharing this process and growing with you together.
Upcoming:
A grid-combat, deck-building fantasy game. Players mix classes, sub classes, and prestige classes to engage in tactical grid combat and adventures. 1-8 players can play against the environment in story missions, choice-driven quests, and/or against each other in endless scenarios. This game will support any number of “Hero Players”, “Enemy Players” and/or “Monsters” that can be played by game mechanics, or by a human player.
The concept here is melding Final Fantasy Tactics with Gloomhaven, but with 1/10th the set-up time and cost, and the ability for 8 players to play in any ally/enemy configuration on various terrain and height levels. The modular class structure and game board maps will allow for an extreme amount of variety and strategies for decks and tactics. Future expansions would add more classes and monsters, and obviously new scenarios to play out.
Status: This game is in concept phase, we have working prototypes of a few classes and monsters. Concept and mechanic testing is needed and should begin very soon. Ideally we’d like to Kickstart this game in 2027.

